![]() Model: Those of you who are inexperienced with SEd2 may have trouble with this step. And if you don't know what to put in for some of them. Now, copy the "code" above, and you can fill it in. If you add the extension now, you'll have to right click it and select "Open With", and open it with a text editor (such as Notepad). You can name it now, or later, it doesn't matter as long as it gets a. nfo file for a model.nfo files follow this format:ĭESCRIPTION=First, make a blank text file in (from your main Serious Sam 2 folder) 'Content\SeriousSam 2\Models\Player' (if you don't have this path, create it). In the new window, select the "View" tab, under "Advanced settings", scroll down until you find "Hide extensions for known file types", and uncheck it (if it's not already). In any folder, click on "Tools/'Folder Options.'" in the toolbar. txt, etc.) (If your computer already shows file extensions, you can skip this step). (any setting locations are as they are in Windows XP, and may be different for other operating systems)Īnyways, first, you have to make sure that your computer shows each file's extension (.exe. MODDING – Added ability to specify mouse cursors (In the Serious Editor).It's about time I got around to making this.MODDING – Added visible version of Entity ID to the Serious Editor 2 entity properties panel.Applies during gameplay and also stops the menu "attract" movies from playing. MODDING – Added "sam_bSkipMovies" saved cvar to skip the level intro and outro movies.MODDING – Added debug menu available in the editor to control debug variables.MODDING – Added saved cvars to show/hide the cheats info, and paused message.MODDING – Added the ability to specify mouse cursors.Added a new "Special Thanks" section to the Extras menu.New menu image and menu music have been added!.Fixed mapping for the Minigun weapon mesh.Ĭrosshair selection has been added, and it comes with different color and size options!. ![]() Menu fonts no longer force proportional shadow direction and shadow distance in the menu parameters.Screen and Bullets animation fix for Minigun.Improved animations for the Chainsaw, Rocket, and Grenade launchers.All fonts are now available in shiny high definition, thanks to the House Of Sam.Hud, menu, and mic textures have been upscaled by 2x! Fixed statistics menu not showing correctly when skipping movies.Uzis firing speed has been doubled and the damage per bullet reduced from 10 to 9.The RollerBall in “The Road to Ursul” level will no longer self destroy! It’s been five million years, but we got there. Fixed the notorious profile corruption issue.Get lost no more with the brand new Enemy, NPC, and Objective radar.He can also Rocket Jump, just like in the classics.You know what else is cool? The ability to sprint.That’s pretty cool if I do say so myself. Sam finally learned to dual wield all of his toys.A brand new Flame-Thrower weapon is now available to all you modders out there, and so is the napalm item, so you can feed it.Those include Yodeller, Stadium, Hole, Desert Temple, and more. Duke it out on 12 previously unreleased multiplayer maps, coming to you straight from the dusty basement at Croteam HQ.Go, create your own Legion System in Serious Sam 2. Enemy multiplier option is now available in singleplayer and co-op.Sam can now wield a brand new weapon called the BeamGun (aka The Ghost Buster from the original Serious Sam design document).The new content includes a weapon, a dozen multiplayer maps, and several quality of life improvements.īest of all, all of these updates are available for players of the PC version in teh game's 6 player online co-op mode. Serious Sam 2 has been out for 15 years, but that hasn't stopped developer Croteam from adding to the game to celebrate the Serious Sam franchise's 20 year anniversary.
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